Skip to main content
Skip table of contents

UI Schemes

About UI Schemes

Since v7 all color and other UI appearance parameters are bundled in so-called UI Schemes. These schemes can be switched completely by a user option in MTE's View menu.

UI Schemes do not include any user defined parameters.

UI parameters of former MTE versions completely moved into UI Schemes (this includes ColorSets and older parameters). This means older MTE versions can run with their own colors while v7 MTEs run with new color, for which new defaults are applied, which are composed in their relation.

Multiple Scheme Parameters

Each scheme is bundled in one specific parameter folder (section). Control over available and current folder is defined by these parameters located in <Editor>\Settings:

Parameter nameDescription
UIScheme_current

Defines the currently active UI Scheme (user option)

Default entry: UIScheme_dark

UISchemes_available

Defines a list of available UI Schemes

The list consists of pairs with scheme parameter folder name and display name, separated by a = symbols. List entries are separated by | symbols.

Default entry: UIScheme_dark=dark | UIScheme_light=light

On first startup of MTE v7 a dark and a light scheme are generated in user parameters with default values.

Parameters of one Scheme

Naming Conventions

There's some conventions for naming parameters inside a scheme. These are no hard rules, but more likely nice to have conventions. Anyway this helps guessing or finding a parameter and naming new ones.

  • All color parameters are prefixed “Color_”.
  • All parameters applying to a type of UI element begin with the type (e.g. “Color_”), followed by the UI element type and underscore (e.g. “Color_Tab_Inactive”).
  • All parameters applying to special instances of a UI elements begin with the type (e.g. “Color_”), followed by the UI element type and the special instance without underscore (e.g. “Color_TabEasyTrack”).
  • Very specific parameters use the type prefix followed by the specific element (e.g. “Color_VUMeterPhaseIndicator”).
  • Different states or variants of an element can be distinguished by a prefix with underscore and the state (e.g.  “Color_Text_InverseDimmed”). Combinations usually leave one underscore (e.g. “Color_Button_Def_SymbolChecked”).

Scheme Parameters

Annotations

  • Button "shape" means the surface behind the button's symbol graphics.
  • Button "shape mask" is a background behind the shape, which deals to make a complete coloring and covering of background.
  • The format of color values can be any of the ones listed in Color codes in Digas Parameters. Mind that colors with alpha value are only supported where documented in the following table.
  • For some parameters alpha values are supported or recommended (noted in the table below). Alpha means an opacity value in addition to a color. Use web standard rgba(r, g, b, a) syntax, where a is a floating point value between 0 (completely transparent) and 1 (completely opaque). If there is a rgb value configured where a rgba would be supported, the default value is applied as if there would be no entry.

Each scheme is located in one parameter folder, which is located below <Editor>\Settings. The content of this folder is this set of parameters:

Parameter

Element

State / Sub-Item / Description

Color_Button_Def_ShapeMaskHoverRound buttonsDefault for shape mask in hover state (usually black or white with alpha)

Color_Button_Def_SymbolChecked

Round buttons

Default for checked symbol

Color_Button_Def_SymbolChecked_Deviating

Round buttons

Default for checked symbol where checked shape is deviating from standard (usually applied to the buttons with special color)

Color_Button_Def_SymbolCheckedDisabled

Round buttons

Default for symbol when checked and disabled at the same time

Color_Button_Def_SymbolNormal

Round buttons

Default for symbol

Color_Button_DisabledSymbolRound buttonsColor for disabled symbol (usually black or white with alpha)

Color_Button_ShapelessHover_Blend

Flat buttons

While hovering: Color to blend with background (usually black or white with alpha)

Color_Button_ShapelessPushed_Blend

Flat buttons

While pushed: Color to blend with background (usually black or white with alpha)

Color_Button_ShapeNormalRound buttonsDefault for shape mask in normal state (usually black or white with alpha or neutral white with 100% alpha)

Color_Button_Toolbar_ShapelessHover_Blend

Toolbar buttons

While hovering: Color to blend with background (usually black or white with alpha)

Color_Button_Toolbar_ShapelessPushed_Blend

Toolbar buttons

While pushed: Color to blend with background (usually black or white with alpha)

Color_ButtonEditMode

So-called “Edit display” mode button

Shape (usually a color with alpha)

Color_ButtonEditMode_Selected

So-called “Edit display” mode button

Shape when selected (usually a color with alpha)

Color_ButtonMute

Mute button

Shape (usually a color with alpha)

Color_ButtonNormalMode

So-called “Block display” mode button

Shape (usually a color with alpha)

Color_ButtonNormalMode_Selected

So-called “Block display” mode button

Shape when selected (usually a color with alpha)

Color_ButtonOnAir

OnAir toolbar button

Background

Color_ButtonPlay_ShapeSelected

Play button

associated buttons (Play from, to, inside, etc.)

Shape while playing (may have an alpha value, otherwise a default alpha of 20% is applied)

Color_ButtonPlay_Symbol

Play button

Symbol

Color_ButtonRecSelectTrack

Record select button in track head

Symbol

Color_ButtonRec_Shape

Record button

Shape while recording (may have an alpha value, otherwise a default alpha of 20% is applied)

Color_ButtonRec_Symbol

Record button

Symbol when recording is possible

Color_ButtonResolutionMark

Resolution on marked selection button

Symbol

Color_ButtonSolo_Mute

Solo button

Shape in mute state because other track is in solo (may have an alpha value, otherwise a default alpha of 20% is applied)

Color_ButtonSolo_Solo

Solo button

Shape in solo state (may have an alpha value, otherwise a default alpha of 20% is applied)

Color_ButtonWaveformOffset

Waveform offset button

Shape (may have an alpha value, otherwise a default alpha of 20% is applied)

Color_Clip_1 .. Color_Clip_n

Clipboard and timeline objects

Color is derived for some circumstances (selection, hover, etc.)

Define Color_Clip_1 up to Color_Clip_n in a continuous sequence.

The amount of clip colors is limited to 99, but not more than 17 are recommended (limit in color selection menu).

Color_DefaultPushButtonTopEdgeStandard buttons in dialogsTop and left edge of the "default" button
Color_DefaultPushButtonBottomEdgeStandard buttons in dialogsBottom and right edge of the "default" button

Color_EffectActive

Track mixer

ETS effect buttons

Mark for active effect 

Color_FaderHandle

Faders / Sliders

Drag handle

Color_FaderSlitAbove

Faders / Sliders

Slit above drag handle

Color_FaderSlitBelow

Faders / Sliders

Slit below drag handle

Color_GreenLevelLineTimelineGreen level line in audio objects
Color_InsertionLineOverview TrackMarker for insertion point during drag&drop
Color_Line_BarBottomDifferent bar-like itemsLight edges on bottom of elements: Is complemented with the top edge line of the element below, so this is the upper line of a line pair. (Color with alpha)
Color_Line_BarTopDifferent bar-like itemsLight edges on top of elements: See note for Color_Line_BarBottom. (Color with alpha)
Color_Line_ButtonSeparator"Hair lines" between flat buttons

Color_Line_Divider

Divider lines

Lines dividing flat buttons and menu entries

Color_Line_SunkenEdgeBottom

“Hair lines”

Visually sunken element’s bottom and right side

Color_Line_SunkenEdgeTop

“Hair lines”

Visually sunken element’s top and left side

Color_Menu_BkgndHighlighted

Main menu

Background of main menu's sub menu entry which is being hovered

Color_Menu_BkgndStandard

Main menu

Background of main menu's sub menus which open interactively

Color_Menu_CheckmarkBkgnd

Main menu

Checkmark’s background

Color_Menu_CheckmarkBkgndHighlighted

Main menu

Checkmark’s background while hovering

Color_RedLevelLineTimelineRed level line in audio objects

Color_Scrollbar_ArrowBackground

Scrollbars

Background of scroll arrow item

Color_Scrollbar_Background

Scrollbars

Background of scroll area

Color_Scrollbar_Edge

Scrollbars

Edge lines

Color_Scrollbar_Thumb

Scrollbars

Drag handle

Color_Scrollbar_ThumbBottomEdge

Scrollbars

Drag handle’s bottom and right edge

Color_Scrollbar_ThumbTopEdge

Scrollbars

Drag handle’s top and left edge

Color_Soundhead

Soundhead


Color_Sphere_A

Multiple elements

See below

Color_Sphere_B

Multiple elements

See below

Color_Sphere_C

Multiple elements

See below

Color_Sphere_D

Multiple elements

See below

Color_Sphere_E

Multiple elements

See below

Color_Tab_Inactive

Tab controls

Tabs currently not open

Color_TabEasyTrack

Screen selection tab for ETS


Color_TabMultiTrack

Screen selection tab for MTS


Color_TabOcxDefault

Screen selection tab for OCX

Default applied if OCX doesn’t define its own color

Color_TabRecordMode

Screen selection tab for RMS


Color_TabReporterBox

Screen selection tab for RPS


Color_TabSingleTrack

Screen selection tab for STS


Color_Text_Dimmed

Text

Dimmed down text elements

Color_Text_Disabled

Text

Disabled elements

Color_Text_Highlighted

Text

Highlighted elements (e.g. for hover)

Color_Text_Inverse

Text

Inverse text color (light – dark)

Color_Text_InverseDimmed

Text

Inverse dimmed text color (light – dark)

Color_Text_InverseHighlighted

Text

Inverse highlighted text color (light – dark)

Color_Text_Standard

Text


Color_TextEdit_Bkgnd

Edit controls

Background

Color_TextEdit_ReadOnlyBkgnd

Edit controls

Combo boxes

Background in read-only state

Color_TimeCodeButton_BlendTimes Toolbar / Times window buttonsBlending of time buttons in text area (usually black or white with alpha)

Color_TimeSelection_Border

Timeline mark in / out

Border lines (color with alpha)

Color_TimeSelection_Edge

Timeline mark in / out

Edge (color with alpha)

The time selection area is drawn with a gradient between this and the midpoint color

Color_TimeSelection_Midpoint

Timeline mark in / out

Midpoint (color with alpha)

The time selection area is drawn with a gradient between this and the edge color

Color_Tooltip_Bkgnd

Tooltips

Background

Color_Tooltip_Text

Tooltips

Text

Color_TrackBkgnd_Locked

Track in MTS

Locked state

Color_TrackHead_SelectedTrack head in MTSSelected state

Color_TrackFadeLine

Fade line in track


Color_TrackPanLine

Pan line in track

(Pan = balance)

Color_TrackParameterLine

Parameter line in track

(Effect’s parameter)

Color_TrackZeroLine

Zero dB line in track


Color_VUMeterPhaseIndicator

VU meter

Phase indicator (appears between left and right channel when phase difference is above configured limit)

Color Spheres

So-called color spheres are defined to collect independent UI elements which are drawn with the same color. These collections are described in the next paragraphs; the screenshots mark all elements in green which are defined by the specific sphere.

Color Sphere A

This sphere includes what you see in the picture colored and particularly:

  • Non-symbol buttons’ background (mostly in popup windows - not shown in screenshot above)
  • Menu bar and toolbar
  • Pane captions

Color Sphere B

  

  

This sphere includes what you see in the picture colored and particularly:

  • MTS: Unselected track head
  • ETS: Track head
  • Popup windows’ background (not shown in screenshot above)
  • Panes' background
  • Tool areas' background

Color Sphere C

  


 

This sphere includes what you see in the picture colored and particularly:

  • Timeline's visible part's background

Color Sphere D

  

  


This sphere includes what you see in the picture colored and particularly:

  • MTS, ETS, STS: Timeline's invisible and pre-track part's background
  • RBS: Timeline's background

Color Sphere E

This sphere includes what you see in the picture colored and particularly:

  • All screens' surrounding background
  • Area between panes
  • Status bar's background
JavaScript errors detected

Please note, these errors can depend on your browser setup.

If this problem persists, please contact our support.