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Supported Audio Formats

Audio Playback

The Audio Editors use the MultiRec_4 audio engine to decode and play audio files. MultiRec_4 supports the following file formats:

File Formats

FormatRemarks
WAVE/BWF/RF64

If the audio data in the WAVE file has linear (PCM) or MPEG Layer 2 format, the file can be played. MPEG Layer 3 content can be decoded, if a suitable MP3 codec is installed. All other audio formats can be decoded, of a corresponding ACM (Audio Compression Manager) codec is installed. The same is true for BWF (Broadcast Wave Format) and RF64 files, which are extensions to the WAVE format.

AIFF/AIFCMultiRec_4 can read AIFF files with linear (PCM) audio data. It can also read AIFC files with the special compression type “sowt”. “sowt” is not a real compression, but indicates that the PCM data is in “big endian” format (normal AIFF files contain “little endian” data).
MusiFileMultiRec_4 can read MPEG Layer 2 files in MusiFile format.
MPEG4For reading MPEG4 audio files, a suitable DirectX codec must be installed.
RawMultiRec_4 can read MPEG Layer 2 and Layer 3 raw files. Furthermore, it can decode any audio file, which is recognized by the system’s DirectX codecs.
OggMultiRec_4 can read Ogg files with Vorbis or Opus audio content.
FLACMultiRec_4 can read FLAC audio files, if the FLAC runtime DLLs are installed on the system.

Audio Formats

FormatRemarks
Linear (PCM)MultiRec_4 can read PCM audio with these formats:
  • Sampling rate: any
  • Number of audio channels: 1-32 (only the first two channels will be used for playback; in multi-channel WAVE/BWF/RF64 files, which contain a stereo downmix, that downmix is used for playback)
  • Sample resolution: 8-32 bit integer; 32 and 64 bit floating point
MPEG Layer 2

The built-in MPEG Layer 2 codec can read audio with sampling rates of 32 kHz, 44.1 kHz and 48 kHz, in any valid MPEG bit rate. Additionally, MPEG II LSF (Lower Sampling Frequency) formats with sampling rates of 16 kHz, 22.05 kHz and 24 kHz are supported.

MPEG Layer 3For decoding MP3 audio, MultiRec_4 tries to find a suitable DirectX codec installed on the system. Because all Windows OS come with such a codec, MP3 decoding usually works without installing additional codecs. The Windows codec can read any valid MP3 stream, including variable bit rate ones.
WMA, AACFor reading files with audio in WMA (Windows Media Audio) or AAC (Advanced Audio Coding) format, MultiRec_4 uses the DirectX mechanism. This means, that the files can be read, if suitable codecs are installed on the system.
OpusMultiRec_4 can read Opus-encoded audio in an Ogg container.

Audio File Export

For export of audio files, the Audio Editors support the following formats:

File Formats

FormatRemarks
WAVE/BWF/RF64

Audio formats are linear (PCM), MPEG Layer 2 or MPEG Layer 3, RF64 is automatically created, if the file size exceeds 4 GB.

MusiFileOnly MPEG Layer 2.
RawMPEG Layer 2 or MPEG Layer 3.
AIFFOnly linear audio.

Audio Formats

FormatRemarks
Linear (PCM)PCM audio can be created with these formats:
  • Sampling rate: 32 kHz, 44.1 kHz, 48 kHz, 96 kHz
  • Number of audio channels: mono, stereo
  • Sample resolution: 8 bit, 16 bit, 24 bit
MPEG Layer 2

MPEG Layer 2 audio can be created with sampling rates of 32 kHz, 44.1 kHz and 48 kHz, in any valid MPEG Layer 2 bit rate.

MPEG Layer 3If a LAME codec is installed, MPEG Layer 3 audio can be created in a wide variety of sampling rate / bit rate combinations.
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