DBM Scripting
With scripting, a new feature has arrived in DBM. Using a simple programming technique, you can add functionality to DBM. At the moment, scripting is only available for handling of events as described in the page DBM Events. However, scripts can be quite powerful. The pages in this chapter explain the general structure of the scripting language, the general and the DBM specific parts, and how to make a script available to DBM.
Please note that the principles of DBM scripting are the same as those of macro programming in Turbo Player. The “TurboPlayerTechManual” contains extensive explanations in section 4.5. This manual is installed when you install Turbo Player.